3dsmax to Unity: coordinates do not match

Hi!
I have some trouble with position coordinates mismatch. May be somebody solved the same thing…

For example, set scene units to meters, create in 3dsmax teapot with position coordinates [-10,-20,5] and export to .fbx with Y-up axis.

Import in Unity and get teapot with position [0.1, 0.05, 0.2]. Where are negative values? And every time the values are the same, but sign is changing.

Can anybody help me? Please!

This is just a thought and may prove to do nothing and I don’t have access to my pc ATM, but check in the unity FBX importer what the import scale is set to. I think default scale is 0.01. You can just increase this value until you get a 1-1 import ratio. I only mention this because a smaller import scale would affect your world position too.