Hi!
I have some trouble with position coordinates mismatch. May be somebody solved the same thing…
For example, set scene units to meters, create in 3dsmax teapot with position coordinates [-10,-20,5] and export to .fbx with Y-up axis.
Import in Unity and get teapot with position [0.1, 0.05, 0.2]. Where are negative values? And every time the values are the same, but sign is changing.
Can anybody help me? Please!