3dsMax to Unity export. Wrong texture size and rotation

I created city block model in 3dsMax using this tutorial:

there you can download tutorial files (such as project): http://areadownloads.autodesk.com/wdm/3dsmax/HTM-PRJ_cityblks-rds.zip

So, i followed every step in this tutorial and when i finish, i tried export cityblock model to Unity 5 (fbx format) and here my problem starts…
Its what i have in 3dsMax editor:

And here what i have in Unity 5:

As you can see, texture in this part have wrong direction and wrong size. I new in 3d-modeling and don’t know what i do wrong? How to fix this issue?
Mb somethig wrong with mode (yes, it all just one, single model) l? Its how it looks in unity:

p.s. please, sorry for bad english, i still learn it

I dunno about the issue, but try to make polygons more like this to be optimized.

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Okay… I’ll try. I will come back for write about results

Hmm… i just tried create simple road using “Plane” and all works fine.
But hope there another way to fix this issue… Or i need to create “city block” again without using “modifiers” in 3dsMax