Hi there. Is it possible to import the data from the visibility track in 3dsmax to Unity? Or does it only import translation/scale/rotation?
We want to animate some parts that need to hide and unhide on specific keyframes. We animate the visibility track in 3dsmax to do this but we can’t import this in unity apparently.
Do we need to export those frames to xml and load that in unity with a custom script or what do you think?
Been looking into this one for a while now and it looks like visibility and material animation will not import into Unity. Looking for a way to script this, but I’m pretty new to scripting so this may be way over my head.
No, transparency in Unity must be done by animating the alpha of the material(s).
And, currently there is a bug that will not allow color/alpha animation in the Legacy Animation editor. (Much reported and complained about)