I been working on A 3D topdown shooting and I got the basic down. But what I’m trying to do now. Is to make it so the movement control don’t change when you rotation. PLZ HELP.
#pragma strict
var speed : float = 10; //Variables
var aim: Vector3;
var Move: Vector3;
function Update()
{
var h : float = Input.GetAxisRaw ("Horizontal");
var v : float = Input.GetAxisRaw ("Vertical");
transform.Translate(Vector3(h,0,v) * speed * Time.deltaTime);
var ray = Camera.main.ScreenPointToRay (Input.mousePosition);
var hit : RaycastHit;
if(Physics.Raycast (ray, hit, 100))
{
aim.x = hit.point.x;
aim.z = hit.point.z;
}
if(Input.GetMouseButtonDown(0))
{
transform.LookAt(transform.position + aim);
}
}