Hi, I have a problem here.
I am doing a 3rd person view with crosshair in the middle of the screen and the player under the crosshair. The mouse cursor is locked.
I uses Physics.Raycast to detect the point where the crosshair is pointing. (RaycastHit.point) which is Vector3.
So, how do I code in a way that the rocket is shooting and moving towards that position?..
how can I find out where the Crosshair is pointing??? Iam trying it for hours now, but Raycasts are not explaint very well and hard to understand in my opinion