3rd Person Aiming prototype

For Attrition’s test project : The Informant, we required a GTA 4 style of switching from a moderately far away view to an over the shoulder view, the challenge was, how can we get the hands/gun to follow? Well, i started by using smoothlookat, in the standard assets but discovered that the axis of the bones was facing in weird directions, so then I used empty game objects as guides for the bones to follow and thus brought this :

It needs a lot more tweaking, but it’s the start of something great.

126605–4749–$3rdpersonprototype_109.zip (4.11 MB)

Great start! We’ve been meaning to try something like this for quite a while.

The arm looks a little unnatural sometimes, not sure what’s going on there; but otherwise, really good job.

Web3D version where?

What do you mean?

Thanks! Of course the arm looks a bit crapy- and I think I have a solution to that!