How do I do this?
Is there already a script out there that does this or do I need a shader that makes obscuring objects transparent?
Also, there are som objects in the game like, a spiral staircase that is one mesh, if this object become transparent, the the whole thing will become transparent making the character walk on a half visible staircase?!
Is there a way to make only a box area of the camera make obscuring objects transparent so that just the foreground polygons will become partially transparent?
Any input greatly appreciated, thanks!