3rd Person Camera with static direction

Hi there, I’m new to the forums and Unity but I’m trying hard before asking simple questions. Just to say I think Unity is a great tool, I have been watching hours of tutorials on getting started etc. Just awesome. My question is: I’m needing a 3rd person camera script that will follow an object (Player) in all the X, Y, Z directions but it must not rotate or change its direction, in other words I want it to stay facing “North” even when the player is coming towards the camera, and perhaps maintain that smooth feeling too. I tried using the provided Unity script, but I’m failing finding the relevant code to comment out. Any assistance would be highly appreciated. Thank you.

I found a temp work around, I changed the LockCameraTimeout to a realy high value, I’m Learning Unity code and java slowly so I can adjust the script acordingly when I’m proficent enought :slight_smile: