3RD person controller animation problem

Heey, i'm using the 3rd person controller prefab for my own character model. But i get this error: Multiple visibility culling animations in the same hierarchy, animation culling for animation component in 3rd Person Controller will be turned off.

I changed everything i should change (as far as i know)

Here a description of what exactly i have done: I made a boned model in cinema4D all moves in one file, exported as fbx and imported to unity. I splitted the animations in the inspector, and gave them all the right name. I dragged it to the scene hierarchy as a child of 3rd Person Controller. In the inspector for the 3rd Person Controller i overwrited all the current animations with my animations (same names and same positions) and when testing i get the error.. anyone knows how to fix this??

You need an animation component, and drag all the animations in the component.

by example; If you have 5 animations for the model. ani 1: Idle ani 2: Walk ani 3: Shoot ani 4: Crouch ani 5: Reload

Resize the size into 5 and drag all the animations in the elements. Make sure the Animations are playing automatic.

Use the JS:

var minimumRunSpeed = 1.0;

function Start () {
    // Set all animations to loop
    animation.wrapMode = WrapMode.Loop;

    // Except our action animations, Dont loop those
    animation["**(the animation name of the animations of the player)**"].wrapMode = WrapMode.Once;

    // Put idle and run in a lower layer. They will only animate if our action animations are not playing
    animation["(the animation name of the animations of the player)"].layer = -1;
    animation["(the animation name of the animations of the player)"].layer = -1;
    animation["(the animation name of the animations of the player)"].layer = -1;

    animation.Stop();
}

function SetSpeed (speed : float) {
    if (speed > minimumRunSpeed)
        animation.CrossFade("(the animation name of the animations of the player)");
    else
        animation.CrossFade("(the animation name of the animations of the player)");
}