3rd person controller help, Unity 3

I just wanted to know if there was a quick way to make the mouse look script work with the 3rd person controller.

I deselected the third person camera script then added the main camera as a child of the 3rd person controller. After that I then put mouse look onto the camera and applied everything so now the mouse moves the camera and I can control him with WSAD but when I move him in any direction everything goes spinning.

What should I do?

The way it was described at Griffith Observatory the other day, it’s purely an optical thing. Close your eyes for a few moments and the sensation will go away.

Wait what?

It was a joke.

If you don’t have a fix/answer by later today, then maybe when I get home I can take a look at it. I’m new to Unity, so I cannot tell you off the top of my head. But if I have it in front of me I can figure it out.

haha dude I totally missed it, I’ve been staring at this thing for too long.

Yeah I was going for like that Dead Space/Resident Evil 5 right behind the head cam. I know there’s this tutorial: http://www.unitylabs.net/tutorials/character-controllers/third-person-character-controller/1

But I wanted to see if I could use existing assets.

I’m also looking in the manual for info on the 3rd person controller but can’t find nothing… the 1st person controller work ok but I’m still trying to understand this one.