hi guys i just watched the 3D Buzz’s 3rd person plataformer game that by the way its awesome and i was wondering how i can do if i don’t want the character to snap align to the camera but give the character a free movement like an action game for example, that if i move forward it alings with the camera but if i move sideways or backward the character rotates to face the direction he’s moving at. thanks a lot
Where is your script? What have you done to try and implement this? If you followed along and understood the process, then the answer should be clear. This sounds harsh but the question appears to be a write-my-script question, and the 3D Buzz blackboard sessions really explain everything in detail. http://video.unity3d.com/video/7720450/tutorials-using-unity-answers
That tutorial is in fact awesome !
In the Motor script, there is the function called SnapAlignCharacterWithCamera, guess what it does? So to stop this behaviour, bypass this function. Find where the function is called in UpdateMotor (the same script) and comment out the offending function.
Job Done =]