3rd person game with two free look cameras

camera is more like the PUBG mobile style. so if I want to shoot at a target I can aim without pressing the aim/shoot button. (Cine-machine Free Look A) then when I press either the aim or aim/shoot button camera changes to a over the shoulder camera and shoot at a point in world as same as Cine-machine Free Look A looked at before.

Is there any way to overcome this issue with cinemachine?

  • Thank you!

I’m thinking maybe you should not use Cinemachine blending so you can have that kind of control over that behavior. Also consider not moving the camera and just making it “zoom in” instead.