Hello,
I am 17 and my school project consist of various tasks, one of the tasks is creating a RPG STORY. I have not tried Unity yet and I do have limited knowledge of Python, html, php and extremely limited C+++. I have written programs purely from coding such as calculator, currency converter and guessing/spelling games only consisting of text, no graphic.
I am here trying to look for some answers regarding using Unity as a useful game engine. Now my project is due sometime mid-2014 so I do hope Unity is a fast and accessible program which is easy to learn so I could get straight to it.
I do have Blender and Sketchup and I use them for modelling and animation. It would be nice if I could possibly import/export between Unity and Blender.
If I must say I am doing the HSC right now (One of Australia’s international high school certificate, quite important), I am interested in English, Art and Software. With those three subjects I plan to craft a work based on an apocalypse setting in my English Creative Writing piece, Artwork and RPG game.
I am both a PC and console gamer. My favourite games are usually involve a story of some sort like The Last of Us. This what inspired me to do a apocalypse theme.
Now I do believe I am a decent modeller since I have been creating models in Sketchup since primary school, it was an addictive hobby. I recently only got on with Blender and I am still learning some fundamentals. Blender to me seems to be very confusing and may have a steep learning curve. According to what I read in forums Unity is more userfriendly, limited but very useful. I have to be able to craft an RPG within 4-5 months so I need a start…get a plan…get a learning habit, get a game engine.
Lastly the project must be presented like it is but it must also provide the codes, prove of actual programming. Does Unity allow to print out the raw codes from the game?
Thank you
Paul
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PS: By the time I post this I would be asleep and off to school. I will check back tomorrow afternoon.
EDIT: I forgot to add I also do have experience in JavaScript.