4.2 multi-tasking and music stopping

So my re-release of of Dead Words is coming and I’ve just noticed something about 4.2 and multi-tasking.

When my very first scene starts (a post-splash screen scene) I play a long looping music file that plays throughout the game. It’s only interrupted by button (clicking) and “winning” sounds.

With 4.2, when you quit the game and then restart it, it’s back to where you left off. Great! But because the game didn’t go through the correct loading sequence, the music that gets triggered in scene one doesn’t run.

How can I fix this? Do a check on every scene to see if the music is running?

http://forum.unity3d.com/threads/67176-Sound-does-not-resume-after-closing.

Thanks. Reading up on it now. My Unity forums search-fu was bad, today.