4.3.2 - UnityEditor.AsyncHTTPClient:Done(State, Int32) exception from Asset Store

I just upgraded to 4.3.2 from 4.2.2 and now every time I play my game in the editor I get the following spam:

Uncaught exception in async net callback: Object reference not set to an instance of an object
UnityEditor.AsyncHTTPClient:smile:one(State, Int32)
at UnityEngine.GUISkin.GetStyle (System.String styleName) [0x00000] in :0
at UnityEngine.GUIStyle.op_Implicit (System.String str) [0x00000] in :0
at UnityEditor.ProjectBrowser.InitSearchMenu () [0x00000] in :0
at UnityEditor.ProjectBrowser.AssetStoreSearchEndedCallback () [0x00000] in :0
at UnityEditor.ObjectListArea+c__AnonStoreyF.<>m__11 (UnityEditor.AssetStoreSearchResults results) [0x00000] in :0
at UnityEditor.AssetStoreResultBase`1[Derived].Parse (UnityEditor.AssetStoreResponse response) [0x00000] in :0
at UnityEditor.AssetStoreClient+c__AnonStorey2C.<>m__49 (UnityEditor.AssetStoreResponse ar) [0x00000] in :0
at UnityEditor.AssetStoreClient+c__AnonStorey2B.<>m__47 (UnityEditor.AsyncHTTPClient job) [0x00000] in :0
UnityEditor.AsyncHTTPClient:smile:one(State, Int32)

Actually, just now I also just got this error for the first time too:

Unexpected error: Failed to load offline Asset Store page
UnityEditor.ContainerWindow:InternalCloseWindow()

Running:
-OSX 10.8.5
-Unity 4.3.2f1

Thoughts?

Probably a BUG with Unity. It happens the same with me with unity crashing frequently.

Running : Windows 7
Unity : 4.3

I get similar logs all the time:

and

@Superwayne: I get the exact same error every time I compile. Very annoying. My colleagues working on the same project but on different computers don’t get that error at all, I can’t figure out why.

I’m also getting this bug. I wonder what the issue is. We should submit reports to Unity.

I get this too, no idea why. I have had it (I’m pretty sure) since I upgraded versions.

getting the same errors every time i compile the scene works but seems that that error is causing on of my 2D colliders not to work , i went back to a previous version of the scene and the error is gone , no idea what this happened but aeldron said he is working with different ppl on the same project and it does not happen on their computers ? , are you guys using dropbox to share the project folder? i am doing that, its me only but different computers all of them sharing the folder on a dropbox folder

I’ve been working on a project a while now. The error suddenly appeared. I reverted my scene to an older version. The error’s gone now.

I’m having this problem, too :-/ It seems to be causing me trouble in-game. Has anyone reported it yet? If so, what’s your report number?

Ah! I have a feeling the Asset Store is down or something like that. My solution:

  • Go to Unity Preferences > General tab
  • Uncheck Show Asset Store search hits

Quite disturbing that anything regarding the Asset Store would show up when I hit Play on my game :frowning:

17 Likes

Dude I don’t know how you figured that out, but it totally worked for my project. Thank you.

Wow, worked for me too! Error magically evaporated. Just prior to the error showing up, I did a search for a particular expression in MonoDevelop, so maybe that has something to do with it. Or maybe I just angered the C# gods by not sacrificing unsullied bits in their honor. Who knows?

still going on in Unity 4.6.3

This fixed it for me. I am using Unity 4.6.3.

That’s crazy!

I was about to panic.

Solution worked for me on Unity 4.6.7f1 on a Mac

Worked for me too, Unity 5.1.2f1, Mac OS X Yosemite v 10.10.4, thanks TGR3!

Just updated to 5.2.2f1 and started getting this error. Unchecked the store search thing and boom, it’s gone. Not sure why this is still even a thing but hey, that worked to fix it.

Worked for me too, Thank u !

So for me this error went away when i dittent have anything written in the “search” field in the project view

1 Like

This is what worked for me. I had the name of a prefab that I’d deleted in my search field. Once removed, no more errors.

1 Like