4.3.4 4.3+ Unity Stall / Lockups - Offender Screenshot included

Unity appears to stall / lockup at random times , during initialization and application exit.

Instrumenting shows that the AssetInterface → AssetServer as the primary offender


Is there a way to disable these calls from happening as our project does not use the asset server.

This did not happen in previous versions of Unity 4.2-

Don’t see anything in that callstack that suggests this is related to asset server. Unity seems to be checking that the asset database is in good shape. (You can think of the asset database as the contents of the Library folder.) A better question is why your database needs a lot of checking.