4.3 animations in T-pose

Hey,

After updating to 4.3 most of our animations don’t work anymore. If I look at the Animation tab the character is just in T-pose in the preview window and the animation doesn’t play. Doesn’t work in game either. Used to work fine in 4.2.

We use Animation Type Generic, I tried to setup the new way the avatar definition works but still not working.

I think it may be related of how our hierarchy is done. Our biped is children of a dummy because we need to control some props that are also children of this dummy. Animations where the biped is the root node works other don’t.

Ok now it looks like you can have bones not parented to the biped and it works, used to not be working that’s why we had a master bone parent of the biped. we will need to redo all of our hierarchies though.