Got a crash on import here too; unfortunately the Unity Bug Reporter doesn’t run either so hoping this stack trace might get picked up by Unity Support - seems the cloth renderer is exploding on an asset preview image render (!):
Receiving unhandled NULL exception
Launching bug reporter
Obtained 55 stack frames.
#0 0x00000000ac59fd in ClothRenderer::UpdateClothVerticesFromPhysics()
#1 0x00000000ac5a75 in ClothRenderer::UpdateTransformInfo()
#2 0x00000000ac5a34 in non-virtual thunk to ClothRenderer::UpdateTransformInfo()
#3 0x0000000052930a in BaseRenderer::GetWorldAABB(AABB)
#4 0x0000000058b301 in Unity::Scene::AddRenderer(Renderer*)
#5 0x000000006a4af8 in Renderer::UpdateRenderer()
#6 0x000000006a1986 in Renderer::UpdateAllRenderersInternal()
#7 0x000000005712bd in RenderManager::UpdateAllRenderers()
#8 0x0000000053350a in Camera::StandaloneRender(unsigned int, Shader*, std::string const)
#9 0x00000000d740c0 in Camera_CUSTOM_Render(ReadOnlyScriptingObjectOfType<Camera>)
#10 0x00000012aebd1d in (wrapper managed-to-native) UnityEngine.Camera:Render () + 0x75 (0x12aebca8 0x12aebd70) [0xb40ac40 - Unity Child Domain]
#11 0x00000013062394 in UnityEditor.GameObjectInspector:smile:oRenderPreview () + 0xa9c (0x130618f8 0x13062421) [0xb40ac40 - Unity Child Domain]
#12 0x00000012aedf24 in UnityEditor.GameObjectInspector:RenderStaticPreview (string,UnityEngine.Object[],int,int) + 0x164 (0x12aeddc0 0x12aedf61) [0xb40ac40 - Unity Child Domain]
#13 0x00000012aa2a40 in UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset (UnityEngine.Object,UnityEngine.Object[],string) + 0x238 (0x12aa2808 0x12aa2a8a) [0xb40ac40 - Unity Child Domain]
#14 0x00000012aa2b73 in (wrapper runtime-invoke) <Module>:runtime_invoke_object_object_object_object (object,intptr,intptr,intptr) + 0xb3 (0x12aa2ac0 0x12aa2c2e) [0xb40ac40 - Unity Child Domain]
#15 0x000000040cd362 in mono_jit_compile_method
#16 0x0000000430a5ca in mono_runtime_invoke
#17 0x000000006db426 in mono_runtime_invoke_profiled(MonoMethod*, MonoObject*, void**, MonoException**, MonoClass*)
#18 0x0000000088f5ab in CallStaticMonoMethod(MonoMethod*, void**, MonoException**)
#19 0x0000000088f82d in CallStaticMonoMethod(char const*, char const*, void**, MonoException**)
#20 0x0000000088f87d in CallStaticMonoMethod(char const*, char const*, void**)
#21 0x00000001191eef in MonoCreateAssetPreview(Object*, std::vector<Object*, std::allocator<Object*> > const, std::string const)
#22 0x00000001191f89 in AppendAssetPreviewToMetaData(File, Object*, std::vector<Object*, std::allocator<Object*> > const, std::string const, vector_map<int, int, std::less<int>, std::allocator<std::pair<int, int> > > const, dynamic_array<AssetPreviewImageFooter, 4ul, (MemLabelIdentifier)53>, unsigned long)
#23 0x00000001191c59 in AppendAssetPreviewToMetaData(std::string const, LibraryRepresentation, std::vector<LibraryRepresentation, std::allocator<LibraryRepresentation> >, std::string const, vector_map<int, int, std::less<int>, std::allocator<std::pair<int, int> > > const)
#24 0x00000000ed826f in AssetDatabase::WriteCachedMetaDataAndPreviews(std::string const, std::string const, AssetImporter*, AssetMetaData*, Asset)
#25 0x00000000edf67f in AssetDatabase::UpdateAsset(UnityGUID const, UnityGUID const, MdFour const, int, MdFour)
#26 0x00000000f06751 in AssetInterface::ProcessAssetsImplementation(double, AssetInterface::CancelBehaviour)
#27 0x00000000f085cd in AssetInterface::StopAssetEditing(AssetInterface::CancelBehaviour)
#28 0x00000000f0a4dc in AssetInterface::ImportAssets(std::vector<UnityGUID, std::allocator<UnityGUID> > const, int)
#29 0x00000000f0a635 in AssetInterface::ImportAssetsWithMismatchingAssetImporterVersion()
#30 0x000000011f9b70 in Application::InitializeProject()
#31 0x000000013a879e in -[EditorApplication applicationDidFinishLaunching:]
#32 0x0000009422d692 in __57-[NSNotificationCenter addObserver:selector:name:object:]_block_invoke
#33 0x000000972627e4 in __CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__
#34 0x000000971443fb in _CFXNotificationPost
#35 0x0000009421bebf in -[NSNotificationCenter postNotificationName:object:userInfo:]
#36 0x000000921e07d5 in -[NSApplication _postDidFinishNotification]
#37 0x000000921e0475 in -[NSApplication _sendFinishLaunchingNotification]
#38 0x000000921dcda4 in -[NSApplication(NSAppleEventHandling) _handleAEOpenEvent:]
#39 0x000000921dc691 in -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:]
#40 0x00000095657304 in -[NSObject performSelector:withObject:withObject:]
#41 0x0000009423c3fa in __76-[NSAppleEventManager setEventHandler:andSelector:forEventClass:andEventID:]_block_invoke
#42 0x0000009423bf31 in -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:]
#43 0x0000009423bd3b in _NSAppleEventManagerGenericHandler
#44 0x00000091d3cb15 in aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*)
#45 0x00000091d0bed6 in dispatchEventAndSendReply(AEDesc const*, AEDesc*)
#46 0x00000091d0bdce in aeProcessAppleEvent
#47 0x00000094f9b7c1 in AEProcessAppleEvent
#48 0x000000921d83a8 in _DPSNextEvent
#49 0x000000921d7ad0 in -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:]
#50 0x000000921ca35c in -[NSApplication run]
#51 0x000000921b31f8 in NSApplicationMain
#52 0x000000013bacfb in EditorMain(int, char const**)
#53 0x000000013bb0a8 in main
#54 0x00000000003895 in start
ExecutionEngineException: SIGILL
at (wrapper managed-to-native) UnityEngine.Camera:Render ()
at UnityEditor.GameObjectInspector.DoRenderPreview () [0x00000] in <filename unknown>:0
at UnityEditor.GameObjectInspector.RenderStaticPreview (System.String assetPath, UnityEngine.Object[] subAssets, Int32 width, Int32 height) [0x00000] in <filename unknown>:0
at UnityEditor.AssetPreviewUpdater.CreatePreviewForAsset (UnityEngine.Object obj, UnityEngine.Object[] subAssets, System.String assetPath) [0x00000] in <filename unknown>:0
(Filename: Line: -1)
I can’t just remove this one asset as it is nested within the scene.
/ sigh
:neutral: