Having the exact same issues described. Monodevelop breakpoints seem to be completely inoperative. They appear as empty circles now when I place them, instead of a solid dot as before.
Monodevelop also frequently won’t open, have to kill the process as described in OP.
Exact same issues here. Restarting Unity and MonoDevelop sometimes works for me and sometimes doesn’t. Sometimes breakpoints that were present when you started debugging work but new ones don’t.
In addition to the issues above I also get the one where the tabs can no longer be clicked to change the active document or close a document. Keyboard shortcuts still work but the tab UI becomes unresponsive.
Having to restart MonoDevelop/Unity every 20 minutes or so to keep basic functionality.
So I had this issue just a few moments ago, here’s what I did to fix it:
Close Unity
Close Monodevelop (and kill any lingering processes via TaskManager)
Delete LibraryFolder
Delete MonoDevelop Cache (for Win7 it’s located at: C:\Users<YOUR USERNAME>\AppData\Local\MonoDevelop-Unity-4.0 )
Restart PC
The most important part is probably deleting the cache though.
Also, before this issue occured, I tried to attach the debugger ,while the game was running. It couldn’t move a .dll and after that,breakpoints got ignored (and their red dots where desaturated as soon as I attached it to the UnityEditor process, game running or not).
Thank you for so much for this. I just couldn’t get debugger working on my Mac. Unity3D would just hang if I tried to debug with MonoDevelop attached. After deleting ~/Library/Cache/MonoDevelop-Unity-4.0 everything seems to be working again. Thx again!
Hi,
I have the same problem since installing Unity 4.3, never had it before. The problem did not appear immediately, it worked for a few days then the breakpoints stopped working. I am not aware of any “special” manupulation that could have caused the problem…
I did the Delete LibraryFolder / Delete MonoDevelop Cache / Restart PC manipulation and it works again, hopefully it won’t happen too often…
Hello again,
I kinda found what causes the problem in my situation.
Basically after one hour or so I get a “moving file failed” error
(same problem as in this thread: Moving file failed - Questions & Answers - Unity Discussions )
if I click on “retry” the dialog pops again immediatly, if I click on “force quit” I can save the situation (but I have to restart Unity), and if I click on “Cancel” things keep working but the Unity/Monodevelop link gets broken somehow and the breackpoints won’t work anymore.
I tried to disable all the programs which could access the files (MacAfee real time analysis, iDrive backup), to deactivate file indexation, to launch monodevelop and Unity as Administrator, but I still get the Moving File error.
As a side note I have a warning at launch since I upgraded to Unity 4.3.4f1: “Couldn’t set project path to c:\Unity Projects\Solum\Assets”, it does not stop things from working, so I don’t know if there is a relation with the other problems or not.
I use Unity 4.3.4f1, I did not have this problem before. I was able to work for a day or so without this problem, but now I get it very regularly.
I can’t test right now if the problem arises on another project/machine since i’m in a rush and the problem appears randomly after an hour or so. I will try to test that when I have more time…
no recent software update, excepted PlayClaw5 (video capture)
So did the problem start to happen with 4.3.4, and not happen with 4.3.3 ?
What happens if you use 4.3.3 ?
And did you say you think it is connected to the “moving file failed” problem?
I upgraded directly from one of the last Unity 3.x versions to 4.3.4, so i wouldn’t know if it would have done the same with 4.3.3.
And in my case (don’t know about the topic creator), it’s definitely bound to the “moving file failed” problem, I have been able to reproduce it a few times now:
I use Unity for a while…
the moving file failed dialog appears, I press cancel
the breackpoints don’t work anymore, even when restarting everything/rebooting
I delete the LibraryFolder and the MonoDevelop Cache, reboot…