[4.6.1f1] UGUI is offset while in windows build

https://www.dropbox.com/s/vw67xa79gkrc1rb/Screenshot 2014-12-16 09.50.54.png?dl=0

Does this only happen to me? It is fine (centered) while in unity editor. The funny thing was that in 4.6.0f3 it was offset to the right top corner instead to the bottom left as it is now.

http://fogbugz.unity3d.com/default.asp?656856_rt2ajdudj91qrrsi

I’m seeing this exact problem as well (also on 4.6.1f1). Everything works great on iOS, Android, and in-editor. However, Windows and Web builds have that corner offset. Interestingly, the colliders all seem to be positioned correctly. It’s just the visual representation that is offset.

I’m not sure that it’s related to the DirectX button bug though. I hadn’t touched that when I noticed mine was offset.

Regardless, does anyone know a workaround for this until they get a fix out?

Update - I figured out what the problem was. I didn’t have a Camera object in my scene.

I was building a demo scene for a Unity UI package so I didn’t really have a need for a Camera, but as soon as a Camera was activated, everything snapped into place correctly.