4.6 UI: ArgumentOutOfRangeException: Argument is out of range. Parameter name: index

I am following a tutorial doing a list view and is trying to add an input field to the canvas and get this message. Could someone please help me understand what i do wrong here, can’t figure it out myself?

Here is the scene:

I get the error when I click on the input field.

The code i use is:

usingUnityEngine;
usingSystem.Collections;
usingSystem.Collections.Generic;
usingUnityEngine.UI;


public class setupScrollableList_Script : MonoBehaviour {

    public GameObject itemPrefab;
    public int itemCount = 10;
    public int columnCount = 1;
    public Scrollbar theScrollBar;

   void Start () {

   RectTransform rowRectTransform = itemPrefab.GetComponent<RectTransform>();
   RectTransform containerRectTransform = gameObject.GetComponent<RectTransform>();

   //calculate the width and height of each child item.
   float width = containerRectTransform.rect.width / columnCount;
   float ratio = width / rowRectTransform.rect.width;
   float height = rowRectTransform.rect.height * ratio;
   int rowCount = itemCount / columnCount;
   if (itemCount % rowCount > 0)
                  rowCount++;

      //adjust the height of the container so that it will just barely fit all its children
      float scrollHeight = height * rowCount;
      containerRectTransform.offsetMin = newVector2(containerRectTransform.offsetMin.x, -scrollHeight / 2);
      containerRectTransform.offsetMax = newVector2(containerRectTransform.offsetMax.x, scrollHeight / 2);

      int j = 0;
      for (int i = 0; i < itemCount; i++)
       {
      //this is used instead of a double for loop because itemCount may not fit perfectly into the rows/columns
         if (i % columnCount == 0)
         j++;

         //create a new item, name it, and set the parent
         GameObject newItem = Instantiate(itemPrefab) asGameObject;
         newItem.name = gameObject.name + " item at (" + i + "," + j + ")";
          newItem.transform.SetParent(gameObject.transform, false);

         //move and size the new item
         RectTransform rectTransform = newItem.GetComponent<RectTransform>();

         float x = -containerRectTransform.rect.width / 2 + width * (i % columnCount);
         float y = containerRectTransform.rect.height / 2 - height * j;
         rectTransform.offsetMin = newVector2(x, y);

         x = rectTransform.offsetMin.x + width;
         y = rectTransform.offsetMin.y + height;
         rectTransform.offsetMax = newVector2(x, y);
      }

      theScrollBar.value = 1;

    }


}

Can you post the full error message with the line number etc…

Thanks for answering. There is no line numbers to my code, this is what i have:

I just tested without the code and get the same result??

Very strange, i deleted the first inputField and added a new one and now the errors are gone? …maybe some type of bug.

Problem seems to be solved and thanks for your response.