I’ve declared this at the top of the script
- publicGameObject scoreText;
In the editor i’ve dragged the Text UI element into this gameobject slot i created (im sorry i am fairly new and don’t know what these boxes would be referenced as)
So now that i have the Text UI element as a game object, i want to modify the text in the script.
I have a function to keep score
public void LZActivated()
{
levelScore += 500;
NumLZActivated++;
if(NumLZActivated == TotalLZ)
{
Win();
}
}
But im looking for something like this that i can the test field to
public void LZActivated()
{
levelScore += 500;
scoreText.Text = "SCORE - " + levelScore;
NumLZActivated++;
if (NumLZActivated == TotalLZ)
{
Win();
}
}
Questions , please ask. I hope i worded my questions and goal well. Thank you in advanced for your help
-Jon