Hey there,
I’m in the process of making my first game and right now im working on a 4-D movement.
here is what i have:
using UnityEngine;
using System.Collections;
public class PlayerController : MonoBehaviour {
public float speed;
void Update () {
if(Input.GetKey(KeyCode.D) ){
transform.Translate (Vector2.right * speed);
}
if(Input.GetKey(KeyCode.A) ){
transform.Translate (Vector2.left * speed);
}
if(Input.GetKey(KeyCode.S) ){
transform.Translate (Vector2.down * speed);
}
if(Input.GetKey(KeyCode.W) ){
transform.Translate (Vector2.up * speed);
}
}
}
I’m sure it is not the best solution ( since i have been following a year old tutorial).
With this im still able to go up-right, up-left, and so on. Is there any way to disable this movement? I’m new to coding and everything so please dont be to complex( or too harsh). Thanks!