4 questions...

Hello, we have to realize a real-time project, and we are evaluating Unity3D.

I’d like to know:

1 - Is it possible to change the speed of the overall animations inside the real-time at once?
2 - Could we have, without heavy and/or very complex script, something like a map on screen for positioning?
3 - Does 3d positional audio can be “blocked” by objects? I mean, is it possible for example to be able to hear some audio effect only entering inside a room?
4 - Is it possible to bring inside Unity skinned animated characters from Max?

Thank-you very much!

The only question I have some experience with is 3, my script writer has made me scripts that allow audio to play upon entering and or exiting an object’s volume;
player goes inside or exits non-rendered object set as “Is Trigger” to turn On or Off any audio player objects.

Hi. Here’s a go on the questions:

  1. Yes. I haven’t seen like a global animation speed parameter, but you can just iterate through all animations, and set their speed. You can also change the overall time speed of the entire application, which will affect everything, including physics.
  2. Yes. And would even bet such a system either exists for free in some thread out there, or is on sale at the asset store. But making it yourself would be very easy.
  3. I’m not sure. I have never heard that audio is affected by geometry in any way inside Unity, but I could just have missed it. Anyways, having audio silenced when going into a room, would be easy to implement ýourself, based on either an audio texture (which defines what audio is triggered where) or by using bounds. Also you could have colliders (which can be set to not be an actual geometry blocking device, but as a trigger solely) triggering stuff like that.
  4. Yes. Sure. Else the engine would be pretty useless :wink:

Good luck with everything.

  1. Here is what you are looking for : http://vimeo.com/12852690

Good luck, Unity is really powerful and even you don’t find something you want in the base features or in the asset store, you can extend the editor very easily.

Thank-you for your replies! Now I now I can keep on working on Unity!