4 Way Joint in Unity

Is it possible to create 4 way joint in Unity?


Something like in the picture, it’s 6 plane and I want to create a joint so they’re all connected to each other

Depends how you want them to move I guess. The only joint that could possibly be used for such thing would be a configurable joint if you want some sort of independent movement of each plane. Other than that you could use many fixed joints to attach them all together and then seperate them under a given condition. All depends on what movement you want from the individual planes.

I need them to behave like a cloth

I doubt you could achieve that with joints. You would probably have to settle for animation or use Unity cloth with one mesh.

Use hinge joints, perhaps… The center square would have 4 hinge joints, the squares on the outside middle would use 3 and the 4 corbers would use 2…

Have fun,

Sam

It wouldn’t work though as they would all essentially become locked together like that. You could maybe do it without the four outer corners but then that defeats the purpose.

What you would really need is one joint that can connect to multiple rigidbodies. Or something like that :slight_smile:

Yep…that’s what i need…