5.0.0b9 Addcomponent cause a crash

when I use Addcomponent< ObjectActor>(); 5.0.0b9 crash.but it’s ok on 4.6.

ObjectActor define is

namespace Render
{
    public class ObjectActor : Object
    {
        public override EntityType getType()
        {
            return EntityType.ET_ACTOR;
        }
        ...
    }
}

is it a bug in 5.0.0b9?
can anyone help me?

Uhm, with that little information you can’t expect any help here. How is Object defined? Have you any code in Awake / OnEnable in your base class or the derived class? Is Object actually derived from MonoBehaviour? Is that ObjectActor class in a file called “ObjectActor.cs”?

I’m pretty sure that AddComponent still works in Unity5 :wink: However since it’s not out yet (it’s just an early access beta version for those who preordered Unity5) you probably won’t get much help here anyways.