I found a few issues with the new FPS controller. I’ll go through my process shortly, in case others have similar issues.
- On import, received error:
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This can be fixed by importing the Utility asset.
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On dragging in the FPSController prefab, received error:
- This was easily fixed using Robotic Doorstop’s suggestion at the bottom of this thread.
Mouse movement now works, but there are a few additional issues.
- Character controller does not abide by gravity unless “isKinematic” is unchecked.
- Even when the controller “falls”, it is a slow, constant rate (not actually gravity).
- While “falling,” Character controller will disregard any colliders in its path. I tested this with I generic box+collider to ensure this wasn’t a collision issue.
- Character movement does not occur, even though GetInput() is receiving the appropriate horizontal & vertical data
- m_PreviouslyGrounded is never set to true.
I will update with new information as I find it.