So 5.1.2p3 seems to fix Mac compile issues. Compiled a few projects that work using the VR player setting and no OVR libs.
Made a few changes to geometry in scene and now when starting app it says Insert into Gear as always but when connected to the gear it brings up the screen that claims the Android is locked and needs to be unlocked (even though it’s not locked and even with app active) I’ve never seen this before and before I dig in further i’d check to see if this was a known issue with workaround?
Found out it was because I enabled collision detection for dynamic(?!) for some objects.
Not sure why thats a bug or why it would produce such a strange response.
I don’t think this is related. If you can reproduce consistently please submit a bug and post issue #.