5.1 Unity Multiplayer Client-side Prediction

Are there plans to support client-side prediction for players that do NOT have local authority? I realize having local authority circumvents the problem but many games would want to avoid this to prevent cheating (or other reasons).

For those not familiar with this concept, please read the excellent articles by Gabriel Gambetta here: Client-Side Prediction and Server Reconciliation - Gabriel Gambetta

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client-side movement prediction is nice for dedicated server/multiple clients too - would love something like that to be accessible from the LLAPI too with server absolute positioning updates and client lerping from predicted to absolute (or jump if the difference is too great)

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