5.2.0b4 WebGL Screen.Fullscreen bug

In windows WebGL builds, after setting the value of Screen.Fullscreen to true, the player will never actually go fullscreen until the user interacts with the player (mouse-click or keyboard stroke).

http://fogbugz.unity3d.com/default.asp?715560_himuf760micv7ja5

Thanks for submitting the bug report, we’ll look at it.