5.2.0f2 shader bug?

Case 721671

We never saw this on 5.1.2p3 but now we see the following in 5.2.0f2

In iOS, lightmap scene, assetbundles.

Scene comes in completely back…

This looks fine in the Editor, it is only on device.

Bunch of shader warnings in xcode
WARNING: Shader Unsupported: ‘Shader name’ - Pass ‘FORWARD’ has no fragment shader
WARNING: Shader Unsupported: ‘Shader name’ - All passes removed

Then seeing a bunch of GI stuff coming out…

Failed opening GI file: ‘fd/fda0d5e9170c4e0303236fb0c18c6bb3.iws.neo’.

(Filename: Line: 175)

Failed opening GI file: ‘fd/fda0d5e9170c4e0303236fb0c18c6bb3.vis’.

(Filename: Line: 175)

Failed opening GI file: ‘fd/fda0d5e9170c4e0303236fb0c18c6bb3.rsc.neo’.
etc

Our rendering engineer is away until Monday but i’ll keep digging otherwise will likely have more info on Monday if it is a Unity bug.

i’ve trawled through our shader code, it is something we have done, a rogue #define snuck in - apologies for the runaround. Bug can be closed.

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