I just upgraded from 5.2.0f3 to 5.2.1p2 which has completely broken the VR side. I’m running the Oculus 0.6 runtimes, could that be the problem? I’m even more nervous about upgrading the Oculus runtimes than I am about upgrading Unity every time there’s a patch. Aside from VR problems listed below, I’m not even able to open scripts in Visual Studio 2012 now. It crashes and Unity just hangs, requiring shutting it down in the task manager. It might work if I open VS first (haven’t tried it yet), but regardless, Unity doesn’t seem able to open Visual Studio on its own anymore.
Other problems:
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VR: My app now attempts to run in VR mode regardless of whether the Oculus Rift is turned on or off.
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When my game is running in preview mode, the mouse cursor is no longer visible unless the Unity editor has focus. But to bring the Unity editor into focus you have to click on a valid position of the editor window (it can’t be the game preview window for example), which isn’t easy when the mouse cursor is not even there.
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The Oculus Rift doesn’t work at all in preview mode. Maybe this is because I’m not using the 0.7 runtime yet?
This is just a short list for now. I’ve received so few responses to my posts lately that I’m not going to spend a lot of time listing everything that went wrong in the first three minutes of using the new Unity version. Does anyone have any ideas or should I just go back to the earlier version? I don’t want to upgrade to 0.7 if that’s going to just have more problems on top of the rest and it’s not certain to fix anything.