I just updated my Unity to 5.2, and suddenly all my scripts that access the Image component of an object using the GetComponent() doesn’t work Either they don’t do anything (transform, scale, etc etc) or if I try to do something like disable the component altogether using something like an imageComp.enabled = false, I get a nice big NullReferenceException.
Is anyone else getting this same issue with Unity? At least if I know that I’m not alone on this, hopefully the Unity team will be swift with kicking out a hotfix.