5.3.1f1 / Android 2.3 : "java.lang.Error: FATAL EXCEPTION" on app launch

Hello,

I just got a crash report on my GooglePlay admin panel for my new Android game ( https://play.google.com/store/apps/details?id=com.chaosvision.zero ).

User report message : “while launching the app.” (this is the only user on Android 2.3, others are on Android 4+)

The crash seems similar to the one in this Unity 5.3 Beta topic : New error in 5.3 - Unity Engine - Unity Discussions

I don’t have a device with Android 2.3.3 to reproduce the crash, and when I try to upload my APK into Genymotion (Virtual device Galaxy S2 Android 2.3.7), I have an error at the installation of the app (INSTALL_FAILED_CONTAINER_ERROR).

Is it something that was already resolved in a patch ?

We met the crashes too with many devices. These crashes causes lots of angry customers for us(1 stars) and an answer would be great.

Illusion (SCH-I110) 4 10.3%
Galaxy Tab 7.0 (SPH-P100) 6 15.4%
infuse4g 1 2.6%
Galaxy Player 5 (YP-G70) 8 20.5%
Galaxy Tab (GT-P1000) 6 15.4%
Galaxy S (GT-I9000) 7 17.9%
Galaxy Proclaim (SCH-S720C) 1 2.6%
Galaxy S (SCH-I500) 3 7.7%
Galaxy S (SPH-D700) 1 2.6%
Galaxy Tab (GT-P1000L) 2 5.1%

java.lang.Error: FATAL EXCEPTION [UnityMain]
Unity version : 5.3.2p1
Device model : samsung SCH-I110
Device fingerprint: verizon/SCH-I110/SCH-I110:2.3.6/GINGERBREAD/GA1:user/release-keys

Caused by: java.lang.Error: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 01da4004
Build fingerprint: ‘verizon/SCH-I110/SCH-I110:2.3.6/GINGERBREAD/GA1:user/release-keys’
Revision: ‘6’
pid: 3266, tid: 3275, name: UnityMain >>> com.happyelements.mrright3d <<<
r0 014c0718 r1 000001a5 r2 00000000 r3 00008a5c
r4 8403d708 r5 00333f48 r6 01d9b750 r7 01d9b5a8
r8 014c0718 r9 475f2bb8 sl 003a511c fp 475f2ba0
ip afd474f4 sp 475f2aa8 lr afd11014 pc 840024ec cpsr 52425245

at libglslcompiler.ASTBIAddBuiltInData(ASTBIAddBuiltInData:380)
at libc.pthread_mutex_unlock(pthread_mutex_unlock:36)
at libusc.PCShaderWrite2(PCShaderWrite2:36)

What is your memory usage in your game?
Besides, do you use any android plugin?