Hello,
I just got a crash report on my GooglePlay admin panel for my new Android game ( https://play.google.com/store/apps/details?id=com.chaosvision.zero ).
java.lang.Error: FATAL EXCEPTION [UnityMain]
Unity version : 5.3.1f1
Device model : samsung GT-I9000
Device fingerprint: samsung/GT-I9000/GT-I9000:2.3.3/GINGERBREAD/BUJVB:user/release-keys
Caused by: java.lang.Error: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00b63004
Build fingerprint: ‘samsung/GT-I9000/GT-I9000:2.3.3/GINGERBREAD/BUJVB:user/release-keys’
Revision: ‘48’
pid: 3449, tid: 3457, name: UnityMain >>> com.chaosvision.zero <<<
r0 00b2f8f8 r1 000001a5 r2 00000000 r3 000080bc
r4 002c4610 r5 00b5ada0 r6 00b2f8f8 r7 00b5af48
r8 0040bd34 r9 47248bcc sl 81f34a34 fp 47248bc0
ip afd46494 sp 47248ab0 lr afd10dc4 pc 81f024b8 cpsr 52425245
at libglslcompiler.ASTBIAddBuiltInData(ASTBIAddBuiltInData:364)
at libc.pthread_mutex_unlock(pthread_mutex_unlock:36)
at libusc.PCShaderWrite2(PCShaderWrite2:36)
User report message : “while launching the app.” (this is the only user on Android 2.3, others are on Android 4+)
The crash seems similar to the one in this Unity 5.3 Beta topic : New error in 5.3 - Unity Engine - Unity Discussions
I don’t have a device with Android 2.3.3 to reproduce the crash, and when I try to upload my APK into Genymotion (Virtual device Galaxy S2 Android 2.3.7), I have an error at the installation of the app (INSTALL_FAILED_CONTAINER_ERROR).
Is it something that was already resolved in a patch ?
We met the crashes too with many devices. These crashes causes lots of angry customers for us(1 stars) and an answer would be great.
Illusion (SCH-I110) 4 10.3%
Galaxy Tab 7.0 (SPH-P100) 6 15.4%
infuse4g 1 2.6%
Galaxy Player 5 (YP-G70) 8 20.5%
Galaxy Tab (GT-P1000) 6 15.4%
Galaxy S (GT-I9000) 7 17.9%
Galaxy Proclaim (SCH-S720C) 1 2.6%
Galaxy S (SCH-I500) 3 7.7%
Galaxy S (SPH-D700) 1 2.6%
Galaxy Tab (GT-P1000L) 2 5.1%
java.lang.Error: FATAL EXCEPTION [UnityMain]
Unity version : 5.3.2p1
Device model : samsung SCH-I110
Device fingerprint: verizon/SCH-I110/SCH-I110:2.3.6/GINGERBREAD/GA1:user/release-keys
Caused by: java.lang.Error: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 01da4004
Build fingerprint: ‘verizon/SCH-I110/SCH-I110:2.3.6/GINGERBREAD/GA1:user/release-keys’
Revision: ‘6’
pid: 3266, tid: 3275, name: UnityMain >>> com.happyelements.mrright3d <<<
r0 014c0718 r1 000001a5 r2 00000000 r3 00008a5c
r4 8403d708 r5 00333f48 r6 01d9b750 r7 01d9b5a8
r8 014c0718 r9 475f2bb8 sl 003a511c fp 475f2ba0
ip afd474f4 sp 475f2aa8 lr afd11014 pc 840024ec cpsr 52425245
at libglslcompiler.ASTBIAddBuiltInData(ASTBIAddBuiltInData:380)
at libc.pthread_mutex_unlock(pthread_mutex_unlock:36)
at libusc.PCShaderWrite2(PCShaderWrite2:36)
rolandlivingstone:
We met the crashes too with many devices. These crashes causes lots of angry customers for us(1 stars) and an answer would be great.
Illusion (SCH-I110) 4 10.3%
Galaxy Tab 7.0 (SPH-P100) 6 15.4%
infuse4g 1 2.6%
Galaxy Player 5 (YP-G70) 8 20.5%
Galaxy Tab (GT-P1000) 6 15.4%
Galaxy S (GT-I9000) 7 17.9%
Galaxy Proclaim (SCH-S720C) 1 2.6%
Galaxy S (SCH-I500) 3 7.7%
Galaxy S (SPH-D700) 1 2.6%
Galaxy Tab (GT-P1000L) 2 5.1%
What is your memory usage in your game?
Besides, do you use any android plugin?