The GUI layers glitch so bad I can’t use these updates. This mess is suppose to the a TEXT object in a Canvas. It glitches almost animated and then will pop back on its own. Playing the scene will snap it back, but then will go right back to glitches. Im back on 5.3.2p3
No bug report yet but I can also confirm that 5.3.3f1 (like the rest of the 5.3.x series) has flickering UI textures (both fonts and other graphics) and flickering line renderers on OSX, along with other more general performance decreases. The last stable release for us is 5.2.4f1.
Yes I have a Case # -
Case 773377
It happens to ALL GUI objects, with TEXT, they glitch out, with IMAGES, they randomly pick another image and also glitch out, also when they are animated, which mine are, they wildly flicker all over the screen. This is in both the EDITOR and the GAME WINDOW. Also different objects will glitch at different time, but when animating, the whole screen goes crazy. I just tried re-importing my project and let it rebuild everything. No Go. Its not usable. For me the last stable version for my project is 5.3.2p3
Can someone share a project that has the issue in 5.3.2p4? I have not been able to recreate it. Submit a bug report with the project and post the number here and I will take a look.
Karl, probably unrelated to the Unity UI issue but the standard line renderer has been flickering for us on OS X for the whole 5.3.x series as well. We have not filed a bug+repo but can do if one has not been submitted already.
Without starting another 5.3 quality and QA thread, I’ll just quietly say that it has been a bit frustrating how an issue like the UI texture flickering has existed for pretty much the whole 5.3.x release series so far. There have been several bug reports that I’ve seen that mention the issue, it was ‘fixed’ and noted in release notes in some 5.3.x patch and main releases, but the flickering UI issue remains on OS X. If there’s a magic tickbox somewhere for ‘please test OS X stuff a bit more’ then please +1 it from me
There must be some other contributing factor to the flickering issue or certain combination of elements that causes it. I (and most of my team) use 5.3 on OS X / iOS and haven’t encountered this issue. But I am very curious what is causing it. Should we encounter it, it’ll be nice to have a solution.
hi Karl - yep, sure. I’ll file one later and quote the case here. Update: Bug Report + repo: Case #774093 Trail Renderer flickering in all Unity 5.3.x releases.