Have anyone else experience the networking becomes unstable with 5.3.4 and 5.3.5?
I have some weird issues I can’t really explain, only thing I know it works fine with 5.3.3, but doesn’t run smooth anymore with latest updates, maybe packet are lost, or something isn’t initialized correctly, sometimes player object can’t be created (if connecting to server multiple times).
Our team currently has this exact problem and I have created a thread for it. However, due to it being vague, it got no reply. I hope things go better on this thread because we would really like to know how to alleviate these problems.
It does appear however that over LAN these problems don’t crop up. It’s just when using the matchmaker.
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Hi, I’d like to pop back in and state that a small portion of these instability problems have also cropped up for us when using NetworkManager.ServerChangeLevel. About five times out of ten, any non-host player object will fail to spawn in the new scene.
Not that I tried latest Patch of 16th June 2016, but looks promising
- (none) - Multiplayer: Cleaned up the connection containing StateUpdate channel can cause crash.
- (761566) - Multiplayer: Fixed: Calling NetworkDiscovery.StopBroadcast() and NetworkServer.Reset() crashes editor.
- (794054) - Multiplayer: NetworkTransport.SetBroadcastCredentials crashes unity.
- (788808) - Multiplayer: ReliableFragmented channel can drop data.
- (760104) - Multiplayer: WebSockets: Fixed crash on NetworkClient.SendByChannel call.