SIGSEGV
SEGV_ACCERR
0 GLEngine 0x27dd3ed8 _gleRunVertexSubmitARM + 2340
1 ??? 0x053465c8 0x00000001 + 87320007
2 GLEngine 0x27dd1b05 _gleSetVertexArrayFunc + 121
3 GLEngine 0x27d86d31 _glDrawElements_IMM_ES2Exec + 809
4 OpenGLES 0x27e0fd9b glDrawElements + 38
5 jianghux 0x00ef432f DrawBuffers (GfxDeviceGLES.cpp:1496)
6 jianghux 0x00ba0d0d Render (IntermediateRenderer.cpp:308)
7 jianghux 0x00bc925d PerformRendering (ForwardShaderRenderLoop.cpp:789)
8 jianghux 0x00bc9f5f DoForwardShaderRenderLoop (ForwardShaderRenderLoop.cpp:1308)
9 jianghux 0x00bd011b DoRenderLoop (RenderLoopPrivate.cpp:431)
10 jianghux 0x00b8e537 DoRender (Camera.cpp:1262)
11 jianghux 0x00b8fc77 Render (Camera.cpp:1991)
12 jianghux 0x00b8ed07 Camera::Render(CullResults&, ShaderPassContext&, int) (Camera.cpp:1933)
13 jianghux 0x00baf7d7 RenderCameras (RenderManager.cpp:115)
14 jianghux 0x00c98c35 PlayerRender (Player.cpp:1352)
15 jianghux 0x00c996eb PlayerLoop (Player.cpp:1855)
16 jianghux 0x00ebb39b UnityPlayerLoopImpl (LibEntryPoint.mm:240)
17 jianghux 0x000c997d UnityRepaint (DisplayManager.h:71)
18 jianghux 0x000c9781 -[UnityAppController(Rendering) repaintDisplayLink] (UnityAppController+Rendering.mm:54)
19 QuartzCore 0x2839d83b CA:isplay:isplayLinkItem::dispatch() + 99
20 QuartzCore 0x2839d6a3 CA:isplay:isplayLink::dispatch_items(unsigned long long, unsigned long long, unsigned long long) + 367
21 IOMobileFramebuffer 0x2cf6ac07 _IOMobileFramebufferVsyncNotifyFunc + 91
22 IOKit 0x26254001 IODispatchCalloutFromCFMessage + 256
23 CoreFoundation 0x2529124d ___CFMachPortPerform + 133
24 CoreFoundation 0x252a17cb _CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION + 35
25 CoreFoundation 0x252a1767 ___CFRunLoopDoSource1 + 347
26 CoreFoundation 0x2529fd69 ___CFRunLoopRun + 1609
27 CoreFoundation 0x251ec201 CFRunLoopRunSpecific + 476
28 CoreFoundation 0x251ec013 CFRunLoopRunInMode + 106
29 GraphicsServices 0x2c9b9201 GSEventRunModal + 136
30 UIKit 0x28990a59 UIApplicationMain + 1440
31 jianghux 0x000c1e3b main (main.mm:32)