Hello,
My problem is very simple : How to make particles pop over an Image (UI) when they pop behind.
I have already read about : making 2 canevas, using sorting layers, making a canevas in a canevas with override sorting… Like this one and this old one.
Nothing works for me.
Does someone have a very simple but complete example of hierarchy and tweakings that perform this ? In other words:
If I create a new Unity 3D project with nothing in it, then what are the steps to create a particule system that pop over an UI.Image inside a canevas ?
I am not a beginner with Unity and layers, but I really don’t get what I am missing here. Maybe an example from scratch would help me to understand the problem with my project.
Thank you for your help.
Thank you for your answer. I followed your points one by one, and I meet one of the situation I have already test. I have a 3D plane and the UI Image display by the main cam and the particles display by the Particles cam. The depth of the "PCam" is inferior to the depth of the "MainCam": [79626-pcam-inf-maincam.png|79626] The depth of the "PCam" is superior to the depth of the "MainCam": [79627-pcam-sup-maincam.png|79627] So in the second case, the plane is just "override by the nothing" of the PCam, but Unity still consider that all in UI Layer is display on the foreground.
– Blue-CutWorks fine now, thanks to both of you.
– TimzeYou're most welcome :)
– pizzadev69