So I have a couple backgrounds that I’m enabling/disabling based on state.
They have different lights, so I can’t just have them on top of each other, so I move one to the side for the bake, then move it back.
When I do this, the object moved loses the bake.
repro:
In an empty gameObject at the origin…
Make a cube floor with a couple cube objects, a directional and a spot light of different colors/intensities.
Set everything to Static, and set lights to Baked.
Move the parent slightly.
Bake your lights, look at the Baked rendering mode scene view. it should look right.
Reset parent position to 0,0,0.
Baked view resets to transparent checkerboard.
Other than “you’re doing it wrong!” are there any tips for 5.3 baked maps? It’s REALLY hard to find information on this.
It seems like the bakes are expecting scene by scene setups, but I’m trying to work within a live product’s constraints and just swap background art, because most of the actual game is UI.
If I have to make a different scene for each background, it’ll have to be approached differently.