In 5.2 and earlier level 0 would not call OnLevelWasLoaded(int) at all. In 5.3 it gets called in builds but not in the editor.
Hi,
Thanks, if possible could you please file a bug.
I don’t see it as a bad thing that OnLevelWasLoaded is now called for the first scene, but the inconsistency is annoying.
I saw the difference when I upgraded Unity 5.1 to 5.3.
And I realized about this behavior when I launched the game in Android, not in editor.
Edit: I’m reading about this issue and some solutions here.
Any chance this inconsistency will get fixed soon? It’s really annoying.