Just downloaded today released 5.3, and loaded my project. Like the topic says, i noticed that texts are not aligned the same they were in 5.2.3 = seems like vertical alignment is off.
Top aligned text is way out of box, above it.
Center aligned text is somewhere around were I’d expect top aligned text to be.
Bottom aligned text is aligned somewhere around center of text box.
Yup same here, top one is Dynamic and bottom is Unicode. The reason for using Unicode was to minimize the Font.Cache lag, and caching only dynamic fonts where needed. The issue report above says its not to be fixed ??
Yep, noticed that - I guess it’s OK to use dynamic as solution for now, but I think I’d like to keep it as baked bitmap for performance reasons. So I might roll back to 5.2.3 unless this is going to be fixed in a patch release.
Try reimporting the font into unity. If that does not work could you create a bug report with an example?
The old bug was closed as it was fixed by reimporting.
Getting the same issue on my unicode fonts after updating to 5.3 this morning. Seems like the center point of the text is raised higher than it should be. It’s positioned correctly if set to dynamic, and positioned correctly as unicode in previous Unity versions.
I wish I could use the dynamic but visually my font gets ruined by it. So Unicode would be very nice to get working. We can not really start using 5.3 without it
I attached a button component to my text and in some computers (I’m not even sure if it’s because of resolution, as I tested the game with the resolution people who reported the bug had) you have to click over the text to make it work. Is it possible that this bug is related to that?