5.3f1 works nice but made my APK 52mb when it was only 32mb why is that?
I didnt change anything and the textures are compressed normal.
I build with mono.
Bug report with project so we can be sure we know what the source of the problem is?
Ok, did that, 745440 case
Thanks, ushering it along through the QA process to investigate.
Please let me know if you get a reply from QA - im intrested in such issues…(smAll increase compared to my game ios (500mb) android (155mb) im sure something to do with textures…not specific to beta 5.3
Ok
Any news on my case?
Yes for ours, Android is 25MB bigger, and iOS is 70MB bigger.
Through QA and in developers hands. Still investigating.
In my case 30mb → 80mb (for android).
thanks god Im not the only one!
In my case 25.3mb → 98.6mb (ANDROID) totally insane.
I got a respond for the bug I submitted: “We were able to reproduce this issue and it will be forwarded to developers.”
Not much info then, curious to know what is causing it?
Textures got broke and not compressed because they’re being set to streaming. Investigating.
I hope this problem will be solved until you release the final version. This is critical.
Whats your size on IL2CPP?
Didn’t try but last time I tried it was double.
Just encountered this bug as well: 140 MB → 500 MB
Any news on this?
You guys should try to find ways to make our APKs a lot smaller not bigger!