Hi, hoping some people can help me here. We’re in the process of upgrade our game from Unity 5.1.1p4 to 5.4.3p3. Everything upgraded, redid some items which were out of date etc. However, now I’m randomly getting Unity crashing after a build completes, and I can’t seem to work out why. I can build a release build that will cause the editor to crash, then switch it over to debug and have it work perfectly fine. I can try it on different target platforms and it will still happen, then it’ll work fine for a few builds before crashing again. We’re targetting Xbox and PS4, but we’re also seeing the issue when we build out to PC as well.
The editor exits with the error code: “Return Code: -1073741819”.
Looking at the Unity Crash .dmp file reads the exception as:
Exception Code: 0xC00000005
Exception Info: The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
Last thing it seems to be doing before it crashes appears to be related to GUIDPersistentManager::PathNameToGUID, going by the crash dump.