5.4 & 5.5 - i can no longer test multiplayer vr games locally

has anyone been able to run two instances of their vr game on one machine since 5.4 came out? I really need a workaround for this!

the core of the issue is that you can’t run two vr games on one machine. the instant you fire up a second vr session, the first session crashes out.

when developing a multiplayer game, you need to be able to run two instances of the game on a single machine VERY often - like pretty much constantly throughout an entire workday.

because this wouldn’t work with a vr game, i developed an initial debug menu for my game built with 5.3. at this menu, you could just whether to launch a non-vr client, or a vr client. so when i would test on one machine, i could potentially launch many non-vr clients and one vr client. this all worked beautifully.

but since they released 5.4, a second instance of the app consistently crashes the first instance immediately. I think this is related to the vr splash screen they added in 5.4 and possibly also some of the automagical headtracking stuff that they added.

has anyone else ran into this? i’m kind of desperate for a workaround

If someone else runs into this problem, my workaround was:

You can change the VR Settings in Edit → Project Settings → Player →
in the Submenu “Other Settings” Uncheck “Virtual Reality Supported”.
then it should start with the VR Game started aswell (which is Build with VR Support = true)

Is there a better solution to this?

Yours
Max