Having a weird issue- My 5.4 builds are much brighter than my 5.2 builds. It’s as if the intensity of all the lights jumped up or like the spec maps gained a super reflective quality. The whites are very blown out. Quality settings and color space are the same.
Any idea what could cause this?
In Unity 5.3 there are some changes int the standard shader, so it’s normal to find small lighting differences between versions, check this: GGX in Unity 5.3 Anyway, the differences should be small.
If you have a big difference, check the Global Illumination settings. Do you have the same Reflection Source settings in both versions? Have you baked a custom cubemap for reflections?