What about this? There is no information available.
I only see an array of string in player settings.
It’s there a way to retrieve the full uri that opened the app? (Example: “myscheme://view?id=1234”) I mean when we want to pass parameters to the app, not only open it. And I mean for the two cases:
A first run
Bringing the app to the foreground (= resuming it)
If so, why you don’t did it for Android too? I will never understand why you do this. Release some feature that it’s on Android too but you only make it for iOS. WHY???
At the moment only opening of the application with the given URL scheme is supported. I.e. there’s no Unity API to retrieve full URL that was used to invoke the application.
However, it’s possible to implement this in the trampoline if needed. The iOS docs explain this well: see the “Handling URL Requests” section here:
@povilas why you don’t have done this? Retrieving the full uri it’s what makes sense and it’s really interesting for developers. Also it can be done for Android in the same way so you can expose a cross-platform API (in Windows and OSX it’s also possible, I don’t know if Linux could).
Sure, it’s obviously doable, but in the long list of things to do, it hasn’t risen to the top. All of you can help vote that up, but there’s lots of other things that take priority, like performance work, support for the new features of iOS, etc.