5.5.1p3 Unity.IL2CPP.Building.BuilderFailedException Platform_UnityAdsEngine

wondering if anyone has got a workaround

with build and run replacing an existing build it will push the build that wasn’t replaced to your device
so i’m guessing that’s why this wasn’t picked up in testing???

didn’t happen in p2
Windows 10 64-bit
tried deleting IL2CPP cache
tried running editor as admin


Workaround:

Thank you @JoshPeterson
“switching to the Asset Store Ads package for now”

This should be corrected in the latest 5.5 patch release, so you can use the Unity Engine integration for Ads instead of the Asset Store package.