@richardkettlewell and @karl_jones
One thing about the emitter shape I really am not sure if you guys treat it as a bug or not because there is a similar bug in 5.5 and maybe older versions which associates with the scale of the shape source.
Here is the setup of my particle system object with the following key changes from the default settings:
- mesh emitter shape (either cube or sphere), emitted from “triangle” and “align to direction” enabled.
- mesh render mode which loads a quad.
- material = default-diffuse
Demo GIF: http://gph.is/2i0lVEK

My problem is that x and y axes of the quad particles seem reversed (if I create a fresh plane from Blender and import it directly to Unity without any rotation or plugin, it would appear the z axis reversed instead.) I expect “align to direction” to align the local direction of the mesh particle with the normal of the emitter mesh, but right now it seems that it’s doing the opposite for certain axes…