5.5 lighting gets too bright in webgl

Here is a scene at the buildTarget set to Android:


and after switching to WebGL:

Is anyone else getting that?
How to fix?

That was in 5.5.0.
I was hoping that would improve after updating the editor to 5.5.1, but that did not happen.

Any specific browser?

Are you using either HDR or linear color space ?

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Looks like Unity switched to linear color space by itself during upgrade from 5.4 to 5.5.
I switched it to gamma and now everything is fine. Thanks for help.

Both these screenshots are taken in Editor, so this has nothing to do with any browser.

I had the same problem, the scene was dark when run in the editor, but on WebGL it was extremely bright.

Maybe it was caused by global illumination?