Is anyone else seeing a crash trying to resume their app in 5.5?
Edit: - Also happens on 5.4.3p4. Seems related to Application.TargetFramerate=60. Which has caused previous issues when building with XCode 8?
I’ve got a crash that seems to be happening 100% if I lock the device while the Unity app is running, then unlock it returning focus to the app. I don’t think I’ve got any OnApplicationPause code anywhere, but I do use rendertextures and dynamically updated meshes.
I seem to be seeing at least two variations of it - this one:
*** Assertion failure in void _prepareForCAFlush(UIApplication *__strong)(), /BuildRoot/Library/Caches/com.apple.xbs/Sources/UIKit/UIKit-3600.6.22/UIApplication.m:2377
2016-12-26 14:07:02.107537 jump[1379:535252] Uncaught exception: NSInternalInconsistencyException: unexpected start state
and also this one:
*** Assertion failure in -[UIApplicationSceneSettingsDiffInspector inspectDiff:withContext:], /BuildRoot/Library/Caches/com.apple.xbs/Sources/FrontBoardServices/FrontBoard-388.8.6/FrontBoardServices/FBSSettingsDiffInspector.m:35
2016-12-26 14:05:07.901874 jump[1357:533470] Uncaught exception: NSInternalInconsistencyException: can’t start iterating in the middle of an iteration
Running on an iPhone 6s, using Metal, currently on 5.5.0p3, but only updated to the patch release after seeing the crashes on 5.5.0
2897978–213275–crashlog_1.txt (5.81 KB)
2897978–213276–crashlog_2.txt (6.15 KB)